LAM – Learning Adventure Maze

  • LAM is the product of “Mazing”.
  • LAMS can be designed for a “Real Maze” and a “Virtual Maze”.
  • Applied in a school setting, LAMS can be tied to any curriculum at any level.
  • Learning in a LAM-based environment can be achieved by 1. Designing a LAM or by 2. “Playing” a LAM that others have designed.
  • It is assumed that “Learning by Design” is the more meaningful learning process.
  • A LAM is based on a story, an adventure. The story is the back-bone of a series of “Scenes”. A Scene usually ends with a “Task” (usually a problem-solving team-task) that leads to a decision-making process.
  • An essential component of every LAM is the “Knowledge-base”.  The Knowledge-based presents needed information for an informed decision-making process in every task and is usually based on formal knowledge that is tied to the curriculum.
  • Producing a LAM (“Mazing”) involves 13 types of specializations inviting all types of learners to take a productive role in the “Learning by Design” process.
  • The teacher is expected to assume a “Teacher” role and partner with his students in the Mazing process.

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